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Introduction to Object Oriented Programming Concepts in C++
Updated on
Kisan Patel
OOPS Concepts
Class
Class — group of data members & member functions.
Like person can be class having data members height and weight and member functions as get_details() and put_details() to manipulate on details.
Class is nothing until you create it’s object.
Object
Access to data members & member functions can be done using object only (if they are not static!).
OOPS features are —
Encapsulation
Data hiding
Data reusability
Overloading (polymorphism)
Overriding
Encapsulation
making one group of data members & member functions.
Can be done through class
Then group of data members & Member functions will be available just by creating object.
Data hiding
can be done through access modifiers.
Access modifiers are private, public, protected and internal.
Private members are member function won’t be available outside class.
Public — available all over in program outside class also.
Protected — members that are available in class as well as in it’s child class.
Protected access modifier comes only when inheritance is in picture.
taking different output of one method or operator based on parameters and return types.
Like add() method performs addition and add(int a, int b) performs addition of ‘a’ and ‘b’ passed when calling.
Also, + operator performs addition of two numbers as well as concatenation of strings.
class arith
{
public:
void calc(int num1)
{
cout<<"Square of a given number:"<<num1*num1<<endl;
}
void calc(int num1, int num2)
{
cout<<Product of two whole numbers:"<<num1*num2<<endl;
}
};
int main() //begin of main function
{
arith a;
a.calc(5);
a.calc(6, 7);
}
Output
Square of given number: 25
Product of two whole number: 42
Data reusability (inheritance)
helps in saving developers time.
You can use already created class to create new one.
Called inheritance
Already existing class is base class and new created is derived class.
Base class members can be available in derived class and to access them create object of derived class like from parent to child.
class CPolygon
{
protected:
int width, height;
public:
void set_values(int a, int b) {
width = a; height= b;
}
};
class CRectangle: public CPolygon
{
public: int area() {
return (width * height);
}
};
class CTriangle : public CPolygon
{
public: int area() {
return (width * height / 2);
}
};
int main()
{
CRectangle rect;
CTriangle trgl;
rect.set_values(4, 5);
trgl.set_values(4, 5);
cout<<trgl.area()<<endl;
cout<<trgl.area()<<endl;
return 0;
}
Overriding
In C++, overriding is a concept used in inheritance which involves a base class implementation of a method.
Then in a subclass, you would make another implemantation of the method. This is overriding. Here is a simple example.
class Base
{
public:
virtual void DoSomething() { x = x + 5; }
private:
int x;
};
class Derived : public Base
{
public:
virtual void DoSomething() { y = y + 5; Base:DoSomething(); }
private:
int y;
}